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"It's good that the discussion is taking place"
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The death of Anthem, BioWare's maligned live-service RPG, comes as the Stop Killing Games initiative has put increased pressure on developers to create end-of-life plans that would keep these sorts of games available in the future. GOG's managing director, Maciej Gołębiewski, knows a thing or two about the practical realities of preservation, and he hasn't arrived at a clear answer yet.
"Game preservation is a very complicated riddle," Gołębiewski tells Eurogamer. Giving old games official, legal re-releases – as GOG does – requires tracking down IP holders, patching the games to work on modern hardware, and making sure all this work is commercially viable. "No one can do it for goodwill because this is not how salaries are being paid," he says.
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"Resurrecting and bringing back multiplayer titles is something that's very complex, something that's very difficult, but it's very visibly becoming a matter of discussion among gamers, among regulators and publishers as well," Gołębiewski says.
It seems even Anthem had some form of local server infrastructure during development, but there's no telling how much time and effort it would've taken EA and BioWare to implement that back into the flagging game.
"What is a fair end-of-life cycle for a game?" Gołębiewski muses. "Should it just be buried and killed and no one can access it any more, and people who spent five or seven years working on it cannot really look at their creation any more because the service turned off? There is a very interesting and very complicated discussion that Stop Killing Games probably kick-started out of frustration."
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.Gołębiewski reiterates that GOG's mission is to "make games live forever," but he – like many in the industry – fears regulatory restrictions might restrict the types of games publishers will fund. That'll leave publishers saying, "'Okay now I need to put up the funds to create it, promote it, and then upkeep it for 10 years, 20 years, because the regulator said so,'" as Gołębiewski puts it. "That might in turn cause there to be fewer cool games for gamers."
But Stop Killing Games is explicitly not asking for decades of support from publishers – the effort wants offline modes or private server functionality to be provided to the community so that players can have access to the important parts of the games they've previously bought. At that point, the game is out of the publisher's hands. Whether that's a financially viable solution for every live-service game is the big question/
"I don't have the perfect answer yet," Gołębiewski concludes, "but it's good that the discussion is taking place."
Anthem fans say goodbye to BioWare's looter shooter on its server shutdown day, mourning the "potential" that was lost: "Such a waste."
TOPICS EA Bioware CATEGORIES PS5 PS4 Xbox Series X Xbox One PC Gaming Platforms PlayStation Xbox
Dustin BaileySocial Links NavigationStaff WriterDustin Bailey joined the GamesRadar team as a Staff Writer in May 2022, and is currently based in Missouri. He's been covering games (with occasional dalliances in the worlds of anime and pro wrestling) since 2015, first as a freelancer, then as a news writer at PCGamesN for nearly five years. His love for games was sparked somewhere between Metal Gear Solid 2 and Knights of the Old Republic, and these days you can usually find him splitting his entertainment time between retro gaming, the latest big action-adventure title, or a long haul in American Truck Simulator.
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